Welcome

We're a game and application development studio,
bringing your digital ambitions to life. SAY HELLO

What We Do

 We transform your digital vision into reality,
from concept through launch, and every step along the way.

What We Do

Web3 Mobile Games and Apps

In the brave new world of blockchain, Robot Sea Monster is helping early Web3 adopters create games that bring NFTs and cryptocurrencies into world-class gameplay.

With our experience, you’ll speed up time to market, learn faster, and adapt to the rapidly-changing crypto world.

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What We Do

Mixed Reality
(AR & VR)

Robot Sea Monster helped launch the original Occipital Bridge headset, bringing spatial computing to developers of augmented reality (AR) and virtual reality (VR) solutions.

Following this landmark effort, we now create immersive user experiences for the gaming, medical, and marketing industries.

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What We Do

Mobile and Web Games

Robot Sea Monster is an established mobile and web game development studio that delivers smart game mechanics, trading on a reputation for being among the best digital craftspeople.

Our partnership approach marries your best ideas with our world-class game design to produce winning solutions.

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What We Do

Mobile and Web Applications

It takes both art and science to design highly-engaging applications, and Robot Sea Monster knows exactly how to transform behavior loops into compelling apps.

Because we’re experts at combining utility with entertainment, we’re the right partner to delight your end users, build your brand, and create lifetime value.

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What We Do

Education Applications

What better way to educate children and adults than to embed fun and games into the learning experience?

Because we ‘think like a gamer’ we know how to hook users and keep them engaged, turning work into play, serving a wide age range, offering testing, and meeting industry standards of curriculum delivery.

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Our Work

Since 2012, we have been co-creating games and applications, partnering with visionaries
in companies ranging from Bay Area startups to global corporations.

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The Chronicles of Dr. Zammsy

Web and Mobile Applications

The Chronicles of Dr. Zammsy

Web and Mobile Applications

Fabricated Madness, the team behind The Chronicles of Dr. Zammsy, launched their new franchise by selling collectible digital cards. Their next step was to create a game economy to drive the Dr. Zammsy experience.
They sought a partner with advanced game design and cryptocurrency skills to build a lean prototype based on a regenerative economy. In addition, they needed a partner to incorporate Fabricated Madness’ existing art. Robot Sea Monster worked closely with Fabricated Madness to develop the right game feel, then built the Dr. Zammsy prototype in Unity with five levels of difficulty aimed at different age groups. The prototype is now complete, and Fabricated Madness is preparing to launch their Set 3 cards and move into full game development.

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Brooklyn Microgrid

Web and Mobile Applications

Brooklyn Microgrid

Web and Mobile Applications

Brooklyn Microgrid is a prototype community microgrid in Brooklyn, NY, whose purpose is to provide 100% renewable energy and guarantee resilience during power emergencies. The microgrid is a local solar energy network tied to, yet independent from, the power grid. They needed a development partner to help prove the viability of two critical components of clean energy infrastructure:

  • A peer-to-peer network of local solar power users
  • A secure trading system based on blockchain technology

Robot Sea Monster developed the first app in the U.S. to support a peer-to-peer microgrid and establish an energy trading marketplace using blockchain technology. The app was featured in the New York Times, focusing on Brooklyn Microgrid’s experimental solar network and the innovation underlying its virtual trading platform.

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LA Comic Con's SuperFan Mall

AR/VR

LA Comic Con's SuperFan Mall

AR/VR

Adapting to the pandemic, the 2021 LA Comic Con leadership wanted a solution to moving merchandise sales online, envisioning a virtual convention center and vendor space for selling comics, collectibles, art, toys, and apparel. They then sought a partner to build a web- and mobile-based Virtual Reality platform to run the LA Comic Con SuperFan Mall.
Robot Sea Monster designed and built the SuperFan Mall with five distinctively-themed hallways crafted with custom art. The mall is powered by a content management system with templated custom shop fronts that allow the operations team to populate and update vendor information. The UI/UX is driven by Google Street View-style navigation enabling fans to browse the merchandise and make purchases through embedded links in vendors’ virtual booths.

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Refraction

AR/VR

Refraction

AR/VR

To demonstrate the potential of the Occipital Bridge headset, Occipital needed to build an app showcasing Augmented Reality (AR) and Virtual Reality (VR). Occipital required a partner with mobile development skills, because the target platform was the iPhone 6 before native iOS AR. In addition, Occipital was under time pressure to produce this new app in a matter of weeks, not months, a common challenge of many Robot Sea Monster clients.
In response, Robot Sea Monsters designed and developed Refractions, a prototype game in which users move from a 2D augmented reality comic book story to a 3D virtual reality adventure.
Using Apple’s SceneKit 3D graphics framework, we designed and produced Refraction in only three weeks, delivering technology innovation before AR and VR became commonly available.

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See What I See

AR/VR

See What I See

AR/VR

The National Eye Institute wanted to create a virtual experience to show patients what it is like to live with eye disease. They began building an educational app called See What I See using Virtual Reality (VR), based on the Google Cardboard and Oculus Quest platforms. Partway through development, they ran into technical difficulties with their original development partner and sought a new partner with more VR experience.
Robot Sea Monster is set to work improving and updating the codebase, integrating modern plugins, and correcting the video resolution. We also worked with ophthalmologists to develop medically-accurate visual effects.
Available on iOS and Android mobile platforms, the app gives people the direct experience of seeing the world as if you have cataracts, glaucoma, diabetic retinopathy, and age-related macular degeneration.

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Ninja Revinja

Mobile Games

Ninja Revinja

Mobile Games

Despite the huge popularity of Ninja Revinja, Sizzle Entertainment, the game publisher, was unable to retain and monetize their players. The team was unfamiliar with the analytic tools needed to study user actions, and the code base was not optimized to systematically advance players through the game.

To inform and focus the redesign effort, Robot Sea Monster analyzed per-screen user actions and players’ progress through the game levels. We improved the first-time user experience by starting players at a tutorial level and walked them through the game mechanics.

Throughout the game, we modified the player progression and power-up economy, allowing players to gain more advantages the longer they played. To support these and other gameplay adjustments, we re-wrote the code to optimize game performance and user experience.

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Lucky Bucks

Mobile Games

Lucky Bucks

Mobile Games

Serving as product owner, the CEO of GawkBox was seeking a game design and development partner for Lucky Bucks, a free-to-play sweepstakes scratch-off game that allowed users to win real cash. One of his biggest challenges was to produce an MVP (Minimum Viable Product) in only six weeks, from high concept to release. Robot Sea Monster built Lucky Bucks from the ground up, forming an integrated agile development team with our client. We produced the MVP in six weeks, remarkable for a major project that included a built-in Unity engine, a Microsoft Azure PlayFab back end for analytics, and in-game events. Players could log in via Facebook and receive payouts through PayPal. Success following launch led to a very strong Day 2 retention rate of 53%.

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○ Dollar Donation Club

Web and Mobile Applications

○ Dollar Donation Club

Web and Mobile Applications

Dollar Donation Club is a micro-donation platform led by a team on a mission to unite one billion people to give $1+/month to achieve extraordinary social impact goals. To build their platform, they needed a partner with expertise in systems thinking, end-to-end design, workflows, agile development, and both off-the shelf and custom software development. Robot Sea Monster designed and developed a full back end, with associated APIs and interfaces for managing partners and members, payment and subscription processing, progress tracking, user notifications, and systems integration. We also contributed to the front end by implementing several payment processors and revised the UI/UX to better integrate all processors into a single workflow, and most importantly, make the whole experience fun.

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Blue Shield Bike Challenge

Web and Mobile Applications

Blue Shield Bike Challenge

Web and Mobile Applications

Blue Shield of California created the California Bike Challenge to encourage employees to

track their biking activity and raise funds for the California Bike Coalition. They needed an

experienced game design and mobile app developer to create an engaging, fun app.

Robot Sea Monster responded to the challenge by designing and developing comprehensive

Android and iOS mobile apps that allowed employees to track their individual and team miles,

plus monitor their collective success by measuring their progress towards the 20,000 mile goal.

The app also encouraged social networking, using profiles and leaderboards to help users

compare personal and team stats to compete for the highest rank. As a result, the California

Bike Challenge was a success for both employee participation and fundraising.

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Odyssey

Educational Games

Odyssey

Educational Games

The founders of The Young Socratics believe in providing learners with the foundations of scientific reasoning and argumentation through educational science adventure. Their vision was to create an educational game similar to the video game Myst and sought a partner who could build on their initial design and code to provide a complete end-to-end game solution.

Robot Sea Monsters brought the Odyssey game to life, assembling scenes from pre-existing art, then designing and implementing the puzzle elements from scratch.
To give learners an accurate, life-like experience of scientific testing, RSM re-coded the Unity physics engine to exhibit authentic, real-world physics. To add a layer of immersion, RSM crafted the game’s environment-rich sound design. As a result, Odyssey was awarded the Best Educational Game Design at the Intentional Play Summit.

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Sherlock Bones

Educational

Sherlock Bones

Educational

Owl Brand Discovery Kits is a K-12 science education company that helps teachers bring hands-on science into classrooms worldwide. They wanted to engage kids by augmenting their discovery kits with a fun, educational game. They wanted to build a digital game called Sherlock Bones about the diet and habits of barn owls and the anatomy of their prey. To maximize access, they chose to deliver the game to K-12 students via browsers and mobile devices. Sherlock Bones is built in Unity, deployed on web browsers using WebGL, with repurposed code running apps on iOS and Android devices. Students can play Sherlock Bones and dissect pellets anytime, complementing the hands-on lab environment. Robot Sea Monster also made it easy for teachers to distribute assignments, run contests, and measure engagement.

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Potion Portions

Mobile Games

Potion Portions

Mobile Games

Pearson, a global education publisher, prodices online games as part of its long-term curriculum evolution strategy. Each new game must be capable of both teaching and testing the textbook curriculum. Their games also need to interface with an administrative dashboard used by teachers and conform with Next Generation Science Standards (NGSS) and Children’s Online Privacy and Protection Rule (COPPA) compliance requirements.
Robot Sea Monster designed and developed the Potion Portions fraction game with direct input from Pearson’s subject matter experts. The game offers fun game mechanics based on nine challenge levels, educating children on the principles and computation of fractions, covering three months of curriculum delivery.
In addition, Potion Portions offers system design and an API to support teachers and administrative stakeholders in tracking students’ progress.

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Eco Challenge

Educational Games

Eco Challenge

Educational Games

Michelle Williams, CEO of Williams Learning Solutions, wanted to expand on her company’s science learning platform by building the Eco Challenge game as a tool for learning the principles of ecology. A key requirement was for the game to meet the Next Generation Science Standards (NGSS). Robot Sea Monster worked directly with the client to produce captivating, educational content. In Eco Challenge, children are presented with immersive real-world simulations and tasked with solving problems to restore the ecosystem.. Following NGSS requirements, the game offers personalized learning paths, context-sensitive guidance, and embedded assessments. We implemented this project from concept through to alpha testing, providing the complete package, including art, sound, and gameplay. Eco Challenge has received positive reviews from children and educators alike.

Monster Guard

Educational Games

Monster Guard

Educational Games

The Red Cross produced the original Monster Guard, a free educational app designed for kids aged 7-11, to give them engaging scenarios to prepare for real-life emergencies. The Red Cross and their initial developer, Dreamkind, needed a new partner with expertise in the Unity game engine to update and re-release Monster Guard to support the new generation of iOS and Android phones.

Using our smartphone and Unity expertise, Robot Sea Monster teamed up with the initial developer to bring Monster Guard to current iOS and Android users. We also added game analytics to support a better understanding of adoption and usage, giving the Red Cross greater insight into user behavior.”

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Journey of the Germ

Educational Games

Journey of the Germ

Educational Games

To prevent the spread of West Nile virus, the EcoHealth Vector Education team in California’s San Gabriel Valley needed to deliver an important public health message. They envisioned an interactive video game for a wide age and demographic range that could accomplish these goals:

  • Detail how mosquitos and the ecosystem spread the virus
  • Explain why outbreaks are more frequent in warmer weather
  • Show how people are essential in controlling the spread of the West Nile virus

The result is Journey of the Germ, an interactive, entertaining game created by Robot Sea Monster, illustrating various transmission scenarios. To serve the broader community, it offers five levels of difficulty aimed at different age groups, and reaches its assessment goals by comparing quiz scores before and after playing the game.

Robot Sea Monster Clients

Core Team

We’re a team of designers, strategists, producers, and developers with diverse skills,
passion for new technologies, and a love for delighting users.

Brad
Hopper

Unity
Developer

Vector (1)
Charine
Gey Van Pittius

Customer Success
Manager

Vector (1)
Daniel
Del Castillo

Technical
Lead

Vector (1)
Dave
Mackiewicz

Product Owner &
Game Designer

Vector (1)
Gloria
Santos

Program
Manager

Vector (1)
Jeffrey
Kessler

Product owner &
Game Designer

Vector (1)
Josh
Rose

CEO &
Game Designer

Vector (1)
Matt
Alexander

Product owner &
creative designer

Vector (1)
Ryan
Abrams

Solution
Architect

Vector (1)
Siddharth
Singh

Delivery
Manager

Vector (1)
Stephen
Underwood

Technical
Lead

Vector (1)
Wes
Harris

Director of
Growth

Vector (1)
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