Welcome

We're a game and application development studio,
bringing your digital ambitions to life. Say Hello

What We Do

 We transform your digital vision into reality,
from concept through launch, and every step along the way.

What We Do

Web3 Mobile Games and Apps

In the brave new world of blockchain, Robot Sea Monster is helping early Web3 adopters create games that bring NFTs and cryptocurrencies into world-class gameplay.

With our experience, you’ll speed up time to market, learn faster, and adapt to the rapidly-changing crypto world.

Case Study

What We Do

Mixed Reality
(AR & VR)

Robot Sea Monster helped launch the original Occipital Bridge headset, bringing spatial computing to developers of augmented reality (AR) and virtual reality (VR) solutions.

Following this landmark effort, we now create immersive user experiences for the gaming, medical, and marketing industries.

Case Study

What We Do

Mobile and Web Games

Robot Sea Monster is an established mobile and web game development studio that delivers smart game mechanics, trading on a reputation for being among the best digital craftspeople.

Our partnership approach marries your best ideas with our world-class game design to produce winning solutions.

Case Study

What We Do

Mobile and Web Applications

It takes both art and science to design highly-engaging applications, and Robot Sea Monster knows exactly how to transform behavior loops into compelling apps.

Because we’re experts at combining utility with entertainment, we’re the right partner to delight your end users, build your brand, and create lifetime value.

Case Study

What We Do

Education Applications

What better way to educate children and adults than to embed fun and games into the learning experience?

Because we ‘think like a gamer’ we know how to hook users and keep them engaged, turning work into play, serving a wide age range, offering testing, and meeting industry standards of curriculum delivery.

Case Study

Our Work

Since 2012, we have been co-creating games and applications, partnering with visionaries
in companies ranging from Bay Area startups to global corporations.

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Dr. Zammsy

Web3 Mobile Game

Dr. Zammsy

Web3 Mobile Game

Fabricated Madness, the team behind Dr. Zammsy, launched their new franchise by selling collectible digital cards. Their next step was to create a game economy to drive the Dr. Zammsy experience. They sought a partner with advanced game design and cryptocurrency skills to build a lean prototype.

Robot Sea Monster built the prototype in Unity with five levels of difficulty. The prototype is now complete, and Fabricated Madness has launched their Set 3 cards and is moving into full game development.

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Brooklyn Microgrid

Web3 Mobile App

Brooklyn Microgrid

Web3 Mobile App

Brooklyn Microgrid is a prototype community microgrid in Brooklyn, NY that provides 100% renewable energy and guarantees resilience during power emergencies.

Robot Sea Monster developed the first app in the U.S. to support a peer-to-peer microgrid and establish an energy trading marketplace using blockchain technology.

The app was featured in the New York Times, focusing on Brooklyn Microgrid’s experimental solar network and the innovation underlying its virtual trading platform.

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L.A. Comic Con

Virtual Reality

L.A. Comic Con

Virtual Reality

Adapting to the pandemic in 2021, LA Comic Con wanted to move merchandise sales online, envisioning a virtual convention center and vendor space for selling comics, collectibles, art, toys, and apparel

Robot Sea Monster designed and built the SuperFan Mall with distinctively-themed hallways crafted with custom art. The UI/UX enables fans to browse and purchase merchandise. The mall is powered by a content management system with custom shop fronts allowing the operations team to populate and update vendor information.

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Refraction

AR/VR

Refraction

AR/VR

To demonstrate the Occipital Bridge headset, Occipital needed an app to showcase AR and VR. Under time pressure to produce a new app in weeks, not months, they sought a partner with advanced mobile development skills.

In response, Robot Sea Monsters designed and developed Refraction, a prototype game in which users move from a 2D augmented reality comic book story to a 3D virtual reality adventure. Using Apple’s SceneKit 3D graphics framework, we designed and produced Refraction in only three weeks.

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See What I See

AR/VR

See What I See

AR/VR

The National Eye Institute wanted to show patients what it is like to live with eye disease. They began building a VR app called See What I See, but encountered technical difficulties and sought a new partner with more VR experience.

Robot Sea Monster worked with ophthalmologists to develop medically-accurate visual effects.
We also improved the codebase, integrated modern plugins, and corrected the video resolution. The app now gives people the direct experience of cataracts, glaucoma, diabetic retinopathy, and macular degeneration.

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Ninja Revinja

Mobile Game

Ninja Revinja

Mobile Game

Despite the huge popularity of Ninja Revinja, the game publisher was unable to retain and monetize their players.

To inform and focus the redesign effort, Robot Sea Monster analyzed per-screen user actions and player progress through the game levels. We improved the first-time user experience by starting players at a tutorial level and walked them through the game mechanics.

Throughout the game, we modified the player progression and power-up economy, allowing players to gain more advantages the longer they played.

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Lucky Bucks

Mobile Game

Lucky Bucks

Mobile Game

GawkBox was seeking a game design and development partner for Lucky Bucks, a free-to-play sweepstakes game. One of the biggest challenges was to produce an MVP from high concept to release in only six weeks.

Robot Sea Monster built Lucky Bucks met the deadline, which is remarkable for a major project that included a Unity engine, Microsoft Azure PlayFab backend for analytics, and in-game events. Launch success led to a very strong Day 2 retention rate of 53%.

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Dollar Donation Club

Mobile and Web App

Dollar Donation Club

Mobile and Web App

Dollar Donation Club is a micro-donation platform that aims to unite one billion people to give $1 or more per month to achieve social impact goals.

They sought a partner with expertise in systems thinking, end-to-end design, UI/UX design, agile development, and off-the shelf and custom software development.

Robot Sea Monster designed and developed a full back end with associated APIs and interfaces for managing partners and members, payment and subscription processing, progress tracking, user notifications, and systems integration.

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Blue Shield Bike Challenge

Mobile App

Blue Shield Bike Challenge

Mobile App

Blue Shield of California needed an experienced game design and mobile app developer to create an engaging, fun app to reward employees for their cycling activity and raise funds for the California Bike Coalition.

In response, Robot Sea Monster created the California Bike Challenge—Android and iOS mobile apps that tracked individual and team miles, plus monitored collective progress in meeting Blue Shield’s 20,000 mile goal.

The app also encouraged social networking and competition via profiles and leaderboards for personal and team stats.

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Odyssey

Educational Game

Odyssey

Educational Game

The Young Socratics envisioned an educational game similar to the video game Myst and sought a partner who could build on their initial design and code to provide a complete end-to-end game solution.

Robot Sea Monsters brought Odyssey to life, assembling scenes from pre-existing art, designing the puzzle elements from scratch, re-coding the Unity physics engine, and crafting d the game’s environment-rich sound design.

As a result, Odyssey was awarded the Best Educational Game Design at the Intentional Play Summit.

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Sherlock Bones

Educational Game

Sherlock Bones

Educational Game

Owl Brand Discovery Kits wanted to engage kids by augmenting their hands-on discovery kits with a game called Sherlock Bones about the diet and habits of barn owls and the anatomy of their prey.

Students can play Sherlock Bones and dissect pellets anytime, complementing the lab environment. Robot Sea Monster also made it easy for teachers to distribute assignments, run contests, and measure engagement.

Sherlock Bones is built in Unity, deployed on web browsers with repurposed code running on iOS and Android mobile devices.

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Potion Portions

Mobile Game

Potion Portions

Mobile Game

Pearson, a global education publisher, sought a partner to produce an engaging game to teach fractions.

Robot Sea Monster designed and developed Potion Portions with direct input from Pearson’s subject matter experts. The game offers fun game mechanics based on nine challenge levels, educating children on the principles and computation of fractions, covering three months of curriculum delivery.

In addition, Potion Portions offers system design and an API to support teachers and administrative stakeholders in tracking students’ progress.

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Eco Challenge

Educational Game

Eco Challenge

Educational Game

Michelle Williams, CEO of Williams Learning Solutions, wanted to expand on her company’s science learning platform by building the Eco Challenge game as a tool for learning the principles of ecology. A key requirement was for the game to meet the Next Generation Science Standards (NGSS).

In Eco Challenge, children are presented with immersive real-world simulations and tasked with solving problems to restore the ecosystem. Following NGSS requirements, the game offers personalized learning paths, context-sensitive guidance, and embedded assessments.

Monster Guard

Educational Game

Monster Guard

Educational Game

The Red Cross produced the original Monster Guard, a free educational app for kids aged 7-11, to give them engaging scenarios to prepare for real-life emergencies. The Red Cross needed a new partner with expertise in the Unity game engine to update Monster Guard for the current generation of smartphones.

Robot Sea Monster teamed up with the initial developer to bring Monster Guard to iOS and Android users. We also added game analytics to support insight into user behavior.

Journey of the Germ

Educational Game

Journey of the Germ

Educational Game

To prevent the spread of West Nile virus, the EcoHealth Vector Education team in California’s San Gabriel Valley envisioned an interactive video game for a wide age and demographic range.

The result is Journey of the Germ, an interactive, entertaining game illustrating various transmission scenarios. To serve the broader community, it offers five levels of difficulty aimed at different age groups, and reaches its assessment goals by comparing quiz scores before and after playing the game.

Robot Sea Monster Clients

Core Team

We’re a team of designers, strategists, producers, and developers with diverse skills,
passion for new technologies, and a love for delighting users.

Brad
Hopper

Unity
Developer

Vector (1)
Charine
Gey Van Pittius

Customer Success
Manager

Vector (1)
Daniel
Del Castillo

Technical
Lead

Vector (1)
Dave
Mackiewicz

Product Owner &
Game Designer

Vector (1)
Gloria
Santos

Director of
Operations

Vector (1)
Jeffrey
Kessler

Product owner &
Game Designer

Vector (1)
Josh
Rose

CEO &
Game Designer

Vector (1)
Matt
Alexander

Product owner &
creative designer

Vector (1)
Ryan
Abrams

Solutions
Architect

Vector (1)
Stephen
Underwood

Technical
Lead

Vector (1)
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