
What We Do
Together we can create products that captivate your audience using your insight and our expertise. Robot Sea Monster is a game and application development studio. From concept to launch, we are here to help you with every step of the process of building your digital vision.
OUR WORK
Educational Games
We develop educational games for start-ups, small businesses, and major corporations. Our clients include Pearson, the American Red Cross, and Michelle Williams. We take our client’s vision of teaching and testing a published curriculum and work with them to develop compelling and meaningful games that positively impact our clients and their users.


OUR WORK
Mixed Reality (AR/VR)
For over six years, we have created artificial and virtual reality experiences for the gaming industry, medical fields, and advertising sectors. We helped Occipital launch their bridge sensor during our early days, which brought developers a Spatial Computing device. Over the years, we have expanded our knowledge library of building cutting-edge artificial and virtual reality systems and relish the opportunity to help our customers construct the next generation of mixed reality.
OUR WORK
Web and Mobile Applications
Since 2012 Robost Sea Monster has been an established mobile game and application development studio. We have worked with companies such as; L03 Energy to develop the Brooklyn Microgrid, a pilot microgrid using blockchain technology. We have fine-tuned our service offering to build complex mobile application solutions and have produced some of the most popular mobile game genres, such as collectible and card battle games, match 3 games, and real money tournaments.


OUR WORK
Web3 Games
Robot Sea Monster partners with game developers to build a fun, player-first approach to creating blockchain games from concept to game design. Our Team takes our extensive experience and knowledge in game development and helps our clients develop entertaining and stimulating gameplay by combing NFT and Defi to build Web3 Games.
Our Work
Since 2012, we’ve helped a wide variety of visionaries—from ambitious individuals and local startups to large corporations with global reach—to realize their digital ambitions.


















Monster Guard
Educational Games
Monster Guard
Educational Games
Developed for the American Red Cross by Dreamkind Studios, Monster Guard was in danger of not being updated only a few years after its initial launch. Robot Sea Monster updated and re-released this popular game, which teaches users how to prepare for emergencies with 14 fun and engaging training sessions.
Debbie Kim, Manager of Operations and Strategy at Dreamkind, had this to say of her experience with us: “Josh and his team at Robot Sea Monster were great to work with! Their quality of work was excellent, and I would definitely work with them on future projects.”
Eco Challenge
Educational Games
Eco Challenge
Educational Games
Eco Challenge was prototyped by our team for Michelle Williams Education. It was designed to teach the “MS-LS2 Ecosystems: Interactions, Energy, and Dynamics” module standardized by the Next Generation Science Standards (NGSS). This COPPA-compliant learning tool:
- Presents real-world ecological scenarios to help children develop critical-thinking and problem-solving skills.
- Engages children from a wide range of age groups with guided learning and personalized educational approaches, including built-in assessments.
Kuboo
Educational Games
Kuboo
Educational Games
Kuboo provides children with a massively multiplayer 3D world to explore, alone or with friends. This COPPA-compliant platform allows kids to level up and unlock achievements and provides parents with the ability to monitor their children’s progress.
Following our work on this project, Chris Toepker, the Vice President of Production for Kuboo, said: “The team at Robot Sea Monster is great to work with. They were adaptable and professional, filling in key slots on our team as and when required. Their participation was key to our successful launch.”
Odyssey
Educational Games
Odyssey
Educational Games
For this project, we worked with The Young Socratics to bring their creative concepts to virtual life. Odyssey, built originally for Windows PC and Oculus VR devices, is a 3D science adventure that educates learners in the foundations of scientific reasoning and argumentation.
- This game experience blends the history of science with an immersive journey across the exotic yet dangerous Wretched Islands.
- On their journey, players reconstruct the creative ideas and arguments of some of the world’s greatest scientists and philosophers.
Potion Portions
Mobile Games
Potion Portions
Mobile Games
We built Potion Portions for Pearson, an education and assessment company, to serve as a textbook replacement product capable of teaching and testing textbook curriculum. The game utilizes 9 different quiz challenges to educate children in math principles with accessible game mechanics and EdTech.
- Conforms with Next Generation Science Standards (NGSS) and meets all COPPA compliance requirements.
- Interfaces with an administrative dashboard that educators used to track student progress and identify struggling students.
Illusio
AR/VR
Illusio
AR/VR
We built Illusio as a tool to be used by plastic surgeons during patient consultations for breast augmentation procedures. Using AR technology, doctors can scan a patient’s body and render an approximation of what the patient will look like post-surgery with their chosen breast augmentations.
- Utilizes a body wrap that allows AR-enabled mobile devices to scan a patient’s body and gather data about body shape and size.
- A preview of the surgery results can be viewed on the patient’s actual body via AR before any procedure takes place.
Refraction
AR/VR
Refraction
AR/VR
We helped Occipital demonstrate the creative potential of their sensor structure by building Refraction, a mixed-reality prototype. Users move from a 2D augmented reality comic book story into a 3D virtual reality adventure.
- Refraction was built in 3 weeks as an AR demo for Occipital headsets, using SceneKit on the iPhone 6
- Users seamlessly transition from static comic readers to active game participants, experiencing an innovative new level of immersion.
See What I See
AR/VR
See What I See
AR/VR
See What I See is a medical and educational VR app funded by the National Eye Institute, built for Google Cardboard and Oculus Quest. Brought into the project halfway through development, we improved and updated the codebase, integrated modern plugins, and corrected the video resolutions.
- We created a virtual experience designed to demonstrate to users what living with various eye diseases is like.
- We worked with ophthalmologists to develop visual effects that were both medically accurate and performant, even on low-end VR platforms.
Blue Shield Bike Challenge
Web and Mobile Applications
Blue Shield Bike Challenge
Web and Mobile Applications
Blue Shield Bike Challenge is a corporate wellness and community health app designed to incentivize in-house employees to take up a more active lifestyle via biking. Beyond personal wellness and team accountability, the application encouraged its users to give charitable donations.
- To motivate social engagement, the app allowed users to track workouts and share progress made with their friends.
- Notable features also include leaderboards, user profiles, social media integration, and map integration for location-based bike tracking.
Brooklyn Microgrid
Web and Mobile Applications
Brooklyn Microgrid
Web and Mobile Applications
The Brooklyn Microgrid is the brainchild of LO3 Energy’s Founder and CIO, Lawrence Orsini. Over an 18-month period, we worked with Orsini through two rounds of funding. The final application was featured in a New York Times article about the solar experiment and its establishment of a peer-to-peer microgrid.
- The first app in the United States to utilize blockchain technology to build a peer-to-peer microgrid and establish an energy-trading marketplace.
- The white-label version of the app was localized into three separate, heavily customized apps to be used in other regions.
LA Comic Con's SuperFan Mall
Web and Mobile Applications
LA Comic Con's SuperFan Mall
Web and Mobile Applications
The LA Comic Con SuperFan Mall is a web-based, mobile-friendly, VR-enabled platform that serves as a virtual convention center and vendor space. The content management pipeline allows the LA Comic Con operations team to populate and update vendor information.
- Shopfronts are templated, allowing vendors to choose from a mix of art styles, themes, and genres to decorate their digital tables and stalls.
- With Google Street View-style controls, users can browse the stalls and access the eCommerce interface for each vendor through embedded links.
Singe
Web and Mobile Applications
Singe
Web and Mobile Applications
Singe is a location-based social network that generates hyperlocal communities controlled by the users themselves. Powered by map integration and streamlined with popular social media features, this app allows users to join clubs, tag locations, and even create virtual scavenger hunts.
- Built using Flutter and Firebase and integrated with the Google Maps API to provide users with new content every 10 meters.
- The app’s alias generator ensures user anonymity and privacy, without losing track of connections made through other social networks.
Candy Town
Mobile Games
Candy Town
Mobile Games
Candy Town is a casual tile-matching game with a candy-themed art style, and the last of three games we developed for Sizzle Entertainment. This mobile game was created for iOS and featured a complete tutorial along with the ability to play with friends.
- We created the 2D assets to be eye-catching, using vibrant colors, simple line work, and soft, round edges.
- With a bubbly, easy-to-use UI and adorable characters, players are captivated and engaged by the world of Candy Town.
Color Slam
Mobile Games
Color Slam
Mobile Games
Color Slam is a real-time mobile strategy game for and tactical tower defense challenge. Users can play casually with friends or challenge opponents to an intense four-way battle—in over 50 battlefields with 8 unique power-ups.
- This mobile combat experience includes in-game video advertisements and in-app purchases.
- Retention was high, with 62% of players returning for a second day.
Dinosaur Time Capsule
Mobile Games
Dinosaur Time Capsule
Mobile Games
Bit Toys made collectible NFC tokens, and we created the companion app Dinosaur Time Capsules. Users can unleash the magnificent creatures inside this fully animated fighting game using NFC-capable smartphones, then collect, nurture, and compete with their dinosaurs in ferocious battles.
- Supports both native near-field communication (NFC) readers and Bit Toys’ proprietary BlueTooth NFC readers.
- Every dinosaur is individually unique, with attributes and progress stored on the Bit Toys Cloud.
Garbage Pail Kids
Mobile Games
Garbage Pail Kids
Mobile Games
We teamed up with Jago Studios to transform this iconic, character-based card game into a full mobile card-battling app. This turn-based card game is guaranteed to disgust users in the funniest ways possible, as they go toe-to-toe in fierce card combat and watch the Garbage Pail kids come to life.
- We developed the combat system, game economy, and identified the game hooks that would drive habitual play and monetization loops.
- We designed the UI/UX, in-game effects and created the game’s initial prototype.
Lucky Bucks
Mobile Games
Lucky Bucks
Mobile Games
Lucky Bucks was a free-to-play sweepstakes scratch-off game that allowed users to win real cash. Players could log in using Facebook and use PayPal to manage payouts. We built Lucky Bucks from the ground up using an integrated Agile team, with the GawkBox CEO serving as Business Owner.
- Full minimum viable product produced in only six weeks, from high concept to live release, with a successful day 1 retention rate of 53%.
- Built in Unity Engine, with a Microsoft Azure PlayFab backend for analytics, in-game events, and more.
Ninja Revinja
Mobile Games
Ninja Revinja
Mobile Games
When the client approached us, this existing 3D endless runner game had millions of downloads but abysmal retention and user value. By taking over live operations and improving the user experience, we were able to increase lifetime user value by 300% in just 6 months.
- Reworked first-time user experience to increase user adoption.
- Implemented analytics and tuned level ramp to promote user retention.

Our Core Team
We’re a team of designers, developers, strategists, and producers with diverse capabilities and an exceptional range of background experiences, passionate about the newest technologies and making products that delight users.

JOSH
ROSE
CEO

WES
HARRIS
Director of Growth

RYAN
ABRAMS
Engineering Director

JEFFREY KESSLER
Product Owner & Game Designer

MATT ALEXANDER
Product Owner & Creative Designer

STEPHEN UNDERWOOD
Technical Lead

BRAD
HOPPER
Developer

GLORIA
SANTOS
Program Manager

DANIEL
DEL CASTILLO
Technical Lead

CHARINE GEY VAN PITTIUS
Project Coordinator

GERARD LEDESMA
Operations Assistant