Custom software development studio We leverage creative, bespoke software solutions to grow your venture, deliver on your vision, and bring value to your users. START YOUR PROJECT Our Work SCROLL

What We Do

We design and develop products that help our clients achieve their digital ambitions, while also promoting user value and experience. Working closely together to define your goals, we then utilize our expertise to find the perfect balance between your business needs, product vision, and budget.

OUR WORK

Educational Games

Working with small startups looking to have a local impact as well as major corporations like Pearson, we create, engineer, and launch engaging educational platforms that apply game design principles to achieve targeted metrics—all with an integrated, data-driven approach to learning.

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OUR WORK

Mixed Reality (AR/VR)

We began building mixed-reality experiences early in the cycle, with the development of a mobile app that required custom hardware to be attached to the outside of an iPhone 6. As XR technology expanded, so did we, introducing this versatile technology into unique and unexpected markets. Along with our work in the gaming industry, we also create mixed-reality experiences for the advertising, medical, training, and educational spheres.

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OUR WORK

Web and Mobile Applications

As a full-stack team with decades of experience, we fulfill the product lifecycle in its entirety—from early-stage feature brainstorming through to launch and into post-launch SaaS operational support. Our comprehensive capabilities allow us to bring innovative, real-world solutions to any aspect or stage of your project.

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OUR WORK

Mobile Games

Established originally as a mobile games studio, RSM’s experience with mobile games development is profound and extensive. Along with our data-driven approach to expanding on MVPs, we also design original games using unique mechanics and reimagine known features through R&D and creative customizations. So, whether its polishing an existing vision or developing from the ground up, we provide the informed solutions that bring value to your users and success to your product.

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Our Work

Since 2012, we’ve helped a wide variety of visionaries—from ambitious individuals and local startups to large corporations with global reach—to realize their digital ambitions. We’re proud of the creative, custom solutions we’ve built for our clients.

monster-guard
eco-challenge
kuboo
odyssey
potion-portion
illisio-slider
refraction
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blue-bike-challenge
brooklyn-microgrid-slide
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candy-town
color-slam
dino-time-capsule
garbage-pail-kids
lucky-bucks
ninja-revinja

Monster Guard

Educational Games

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Monster Guard

Educational Games

Developed for the American Red Cross by Dreamkind Studios, Monster Guard was in danger of not being updated, and only a few years after its initial launch. Commissioned for our expertise in Unity, the Robot Sea Monster team both updated and rereleased this popular, free game app, which teaches users how to prepare for and prevent emergencies with 14 fun and engaging training sessions.

Debbie Kim, Manager of Operations and Strategy at Dreamkind, had this to say of her experience with us: “Josh and his team at Robot Sea Monster were great to work with! They kept to schedule and if there were any problems or setbacks, they communicated what was happening right away. Their quality of work was excellent, and I would definitely work with them on future projects.”

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Eco Challenge

Educational Games

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Eco Challenge

Educational Games

Eco Challenge was designed and prototyped by our team for Michelle Williams Education. Throughout our nine-month engagement with this project, we were privileged to work directly with the company’s Founder and CEO, Michelle Williams. This COPPA-compliant learning tool:

  • Teaches the “MS-LS2 Ecosystems: Interactions, Energy, and Dynamics” module standardized by the Next Generation Science Standards (NGSS).
  • Presents real-world ecological scenarios to help children develop critical-thinking and problem-solving skills.
  • Engages children from a wide range of age groups with guided learning and personalized educational approaches, including built-in assessments.
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Kuboo

Educational Games

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Kuboo

Educational Games

Kuboo provides children with a massively multiplayer, 3D world to explore, alone or with friends. This COPPA-compliant platform is filled with an exciting array of entertaining mini-games, as well as challenges that allow kids to level up and unlock achievements. Parents of players can also monitor their children’s progress through special access.

  • We designed the in-game maps, mini-games, achievement systems, and analytic tags, and wrote the quest lines and character dialogue.
  • Early detection devices are employed to alert parents of potential abuse, misconduct, or inappropriate content via notifications sent straight to their smartphones.

Following our work on this project, Chris Toepker, the Vice President of Production for Kuboo, said: “The team at Robot Sea Monster is great to work with. They were adaptable and professional, filling in key slots on our team as and when required. Their participation was key to our successful launch.”

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Odyssey

Educational Games

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Odyssey

Educational Games

For this project, we worked with The Young Socratics, helping them to bring their creative concepts to virtual life. Odyssey, built originally for Windows PC and Oculus VR devices, is a 3D science adventure that educates avid learners in the foundations of scientific reasoning and argumentation.

This game experience blends the history of science with an immersive journey across the exotic yet dangerous Wretched Islands. While solving puzzles to navigate across these islands, the player also embarks on an intellectual voyage, reconstructing the creative ideas and arguments of some of the world’s greatest scientists and philosophers.

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Potion Portions

Mobile Games

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Potion Portions

Mobile Games

We built Potion Portions for Pearson, an education and assessment company, to serve as a textbook replacement that both teaches and tests the textbook-specific curriculum. The game itself, which was built from scratch, utilizes 9 different quiz challenges to educate children in math principles by employing easy-to-play game mechanics and EdTech.

  • Conforms with Next Generation Science Standards (NGSS) and meets all COPPA compliance requirements.
  • Interfaces with an administrative dashboard that allows educators to track student progress, including identifying struggling students via generated reports.
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Illusio

AR/VR

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Illusio

AR/VR

We built Illusio Imaging’s main product to serve as a tool used by plastic surgeons during patient consultations for breast augmentation procedures. Using AR technology, doctors are able to scan a patient’s body and render an approximation of what the patient will look like post-surgery with their chosen breast augmentations.

  • Utilizes a body wrap that allows AR-enabled mobile devices to scan a patient’s body and gather data about body shape and size.
  • A preview of the surgery results can be viewed on the patient’s actual body via AR during the physician consultation and prior to undergoing any procedures.
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Refraction

AR/VR

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Refraction

AR/VR

We helped Occipital demonstrate the creative potential of their sensor structure by building Refraction, a mixed-reality prototype. Users move from a 2D, augmented reality comic book story into a 3D, virtual reality adventure, as they join Tilden—a little boy with a big imagination—and navigate through his daydreams.

  • We built Refraction in 3 weeks, using SceneKit on iOS iPhone 6, as an AR demo for Occipital headsets.
  • Using the Occipital headset, users seamlessly transition from static comic readers to active game participants, experiencing an innovative new level of immersion.
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See What I See

AR/VR

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See What I See

AR/VR

See What I See is a medical and educational VR app funded by the National Eye Institute and built for Google Cardboard and Oculus Quest devices. We were brought into the project halfway through development, tasked with improving and updating the codebase in Unity, as well as integrating modern plugins and correct resolution videos. When the basic framework was complete, we then worked extensively with ophthalmologists to develop visual effects that were both medically accurate and performant, even on low-end VR platforms.

  • A virtual experience designed to demonstrate to users what living with various eye diseases is like.
  • Our improvements to the codebase rendered the VR video player functional and allowed the app to run on the latest versions of Unity.
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Blue Shield Bike Challenge

Web and Mobile Applications

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Blue Shield Bike Challenge

Web and Mobile Applications

Blue Shield Bike Challenge is a coporate wellness and community health app designed to incentivize in-house employees for Blue Shield to take up a more active lifestyle via biking. Beyond personal wellness and team accountability, we also included charity functionality in app’s features to encourage philanthropic giving among users.

  • To encourage social engagement, the app’s features allowed users to both track and manually log their workouts, as well as share and compare their own progress with their friends’ stats, to encourage social engagement.
  • Notable features also include: leaderboards, user profiles and social network integration, map integration for location-based bike tracking, and prize allocation.
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Brooklyn Microgrid

Web and Mobile Applications

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Brooklyn Microgrid

Web and Mobile Applications

The Brooklyn Microgrid is the brain child of LO3 Energy’s Founder and CIO Lawrence Orsini. Over an 18-month period, we worked directly with Orsini through two rounds of funding. The impact was so far-reaching that The New York Times featured an article about the solar experiment and its establishment of the peer-to-peer microgrid.

  • The first app in the United States to utilize blockchain technology to build a peer-to-peer microgrid and establish an energy-trading marketplace.
  • The white-label version of the app was localized into three separate, heavily customized apps to be used in other regions
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LA Comic Con's SuperFan Mall

Web and Mobile Applications

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LA Comic Con's SuperFan Mall

Web and Mobile Applications

The LA Comic Con SuperFan Mall is a web-based, mobile-friendly platform that serves as a virtual convention center and vendor space. As a creative adaptation to the COVID-19 crisis, this web VR-enabled mall was designed and constructed entirely by our studio. Users can enjoy five distinctly themed hallways that are easy to navigate, meticulously crafted—with customized art—and powered by a content management pipeline that allows the LA Comic Con operations team to populate and update vendor information.

  • Shopfronts are templated, allowing vendors to choose from a mix of art styles, themes, and genres to decorate their digital tables and stalls.
  • The walk-through experience is driven by Google Street View-style controls, enabling users to browse offerings on both sides of every hallway and access the eCommerce interface for each vendor through embedded links.
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Singe

Web and Mobile Applications

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Singe

Web and Mobile Applications

Singe is a location-based social network that generates hyper-local social communities controlled by the users themselves. Powered by map integration and streamlined with popular social media features—including post uploads and chat functionality—this app allows users to join clubs, drop insights for future visitors to a location, and even create virtual scavenger hunts, all while leaving their mark anywhere and everywhere they visit.

  • Built using Flutter and Firebase and integrated with the Google Maps API to provide users with new content every 10 meters.
  • The app’s alias generator ensures user anonymity and privacy, without losing track of connections made through other social networks.
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Candy Town

Mobile Games

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Candy Town

Mobile Games

Candy Town is a casual tile-matching game with a candy-themed art style, and the last of three games we developed for Sizzle Entertainment. We created the 2D assets to be eye-catching, using vibrant colors, simple line work, and soft, round edges. With bubbly, easy-to-use UI and Candy Town’s adorable characters, players are encouraged to feel like kids again. (And, what’s not to love about a unicorn with a candy corn horn?)

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Color Slam

Mobile Games

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Color Slam

Mobile Games

Real-time strategy comes to mobile devices with Color Slam’s tactical tower defense challenge. Users can play casually with friends or challenge opponents to an intense four-way battle—in over 50 battlefields with 8 unique power-ups.

  • This mobile combat experience includes in-game video advertisement and in-app purchases.
  • 62% of players return for a second day.
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Dinosaur Time Capsule

Mobile Games

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Dinosaur Time Capsule

Mobile Games

Bit Toys made collectible NFC tokens, and we made them a game: Dinosaur Time Capsules. Users can unleash the magnificent creatures inside this fully animated, 1v1 fighter game using NFC-capable smartphones, then collect, nurture, and compete with their dinosaurs in ferocious battles.

  • Supports both native near-field communication (NFC) readers and Bit Toys’ proprietary bluetooth NFC readers.
  • Every dinosaur is individually unique, with attributes and progress stored on the Bit Toys Cloud.
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Garbage Pail Kids

Mobile Games

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Garbage Pail Kids

Mobile Games

We teamed up with Jago Studios to transform this iconic, character-based card game into a full mobile card-battling game app. This turn-based card game is guaranteed to disgust users in the cutest, funniest ways possible, as they go toe-to-toe in fierce card combat and watch the Garbage Pail kids come to life.

  • Developed the combat system and game economy and identified the game hooks that would drive the habit and monetization loops.
  • Designed the UI/UX and in-game effects and created the game’s initial prototype.
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Lucky Bucks

Mobile Games

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Lucky Bucks

Mobile Games

From the innovative minds at GawkBox, Lucky Bucks was a free-to-play sweepstakes scratch-off game that allowed users to win real cash after watching short advertisements. We built Lucky Bucks from the ground up using an integrated Agile team, with the GawkBox CEO serving as Business Owner.

  • Full minimum viable product produced in only six weeks, from high concept to live release, with a successful day 1 retention rate of 53%.
  • Built in Unity Engine, with a Microsoft Azure PlayFab backend for analytics, in-game events, and more.
  • Integrated with Facebook for login as well as Paypal for payouts.
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Ninja Revinja

Mobile Games

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Ninja Revinja

Mobile Games

This exciting, completed 3D endless runner game had millions of downloads but abysmal retention and user value when the client approached us. By taking over live operations and improving user experience, we were able to increase their lifetime user value by 300% in just 6 months.

  • Reworked first-time user experience to increase user adoption.
  • Implemented analytics and tuned level ramp to promote user retention.
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Our Core Team

We’re a team of designers, developers, strategists, and producers with diverse capabilities and an exceptional range of background experiences—all dedicated to helping clients transform their concepts into digital solutions.

JOSH

CEO and Co-Founder

Reggie

Production Manager and Co-Founder

Ryan

Engineering Director

Raleigh

Art Director

Matt

Project Manager

Stephen

Technical Lead

liam

Technical Lead

Kris

UI Designer

Gerard

Project Manager

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Ready to start your project? Contact us at [email protected]