Custom software development studio We leverage creative, bespoke software solutions to grow your venture, deliver on your vision, and bring value to your users. START YOUR PROJECT Our Work SCROLL

What We Do

We design and develop products that help our clients achieve their digital ambitions, while also promoting user value and experience. Working closely together to define your goals, we then utilize our expertise to find the perfect balance between your business needs, product vision, and budget.

OUR WORK

Educational Games

Working with small startups looking to have a local impact as well as major corporations like Pearson, we create, engineer, and launch engaging educational platforms that apply game design principles to achieve targeted metrics—all with an integrated, data-driven approach to learning.

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OUR WORK

Mixed Reality (AR/VR)

We began building mixed-reality experiences early in the cycle, with the development of a mobile app that required custom hardware to be attached to the outside of an iPhone 6. As XR technology expanded, so did we, introducing this versatile technology into unique and unexpected markets. Along with our work in the gaming industry, we also create mixed-reality experiences for the advertising, medical, training, and educational spheres.

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OUR WORK

Web and Mobile Applications

As a full-stack team with decades of experience, we fulfill the product lifecycle in its entirety—from early-stage feature brainstorming through to launch and into post-launch SaaS operational support. Our comprehensive capabilities allow us to bring innovative, real-world solutions to any aspect or stage of your project.

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OUR WORK

Mobile Games

Established originally as a mobile games studio, RSM’s experience with mobile games development is profound and extensive. Along with our data-driven approach to expanding on MVPs, we also design original games using unique mechanics and reimagine known features through R&D and creative customizations. So, whether its polishing an existing vision or developing from the ground up, we provide the informed solutions that bring value to your users and success to your product.

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Our Work

Since 2012, we’ve helped a wide variety of visionaries—from ambitious individuals and local startups to large corporations with global reach—to realize their digital ambitions. We’re proud of the creative, custom solutions we’ve built for our clients.

monster-guard
eco-challenge
kuboo
odyssey
potion-portion
illisio-slider
refraction
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blue-bike-challenge
brooklyn-microgrid-slide
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candy-town
color-slam
dino-time-capsule
garbage-pail-kids
lucky-bucks
ninja-revinja
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Monster Guard

Educational Games

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Monster Guard

Educational Games

Developed for the American Red Cross by Dreamkind Studios, Monster Guard was in danger of not being updated only a few years after its initial launch. Robot Sea Monster updated and re-released this popular game, which teaches users how to prepare for emergencies with 14 fun and engaging training sessions.

Debbie Kim, Manager of Operations and Strategy at Dreamkind, had this to say of her experience with us: “Josh and his team at Robot Sea Monster were great to work with! Their quality of work was excellent, and I would definitely work with them on future projects.”

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Eco Challenge

Educational Games

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Eco Challenge

Educational Games

Eco Challenge was prototyped by our team for Michelle Williams Education. It was designed to teach the “MS-LS2 Ecosystems: Interactions, Energy, and Dynamics” module standardized by the Next Generation Science Standards (NGSS). This COPPA-compliant learning tool:

  • Presents real-world ecological scenarios to help children develop critical-thinking and problem-solving skills.
  • Engages children from a wide range of age groups with guided learning and personalized educational approaches, including built-in assessments.
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Kuboo

Educational Games

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Kuboo

Educational Games

Kuboo provides children with a massively multiplayer 3D world to explore, alone or with friends. This COPPA-compliant platform allows kids to level up and unlock achievements and provides parents with the ability to monitor their children’s progress.

Following our work on this project, Chris Toepker, the Vice President of Production for Kuboo, said: “The team at Robot Sea Monster is great to work with. They were adaptable and professional, filling in key slots on our team as and when required. Their participation was key to our successful launch.”

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Odyssey

Educational Games

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Odyssey

Educational Games

For this project, we worked with The Young Socratics to bring their creative concepts to virtual life. Odyssey, built originally for Windows PC and Oculus VR devices, is a 3D science adventure that educates learners in the foundations of scientific reasoning and argumentation.

  • This game experience blends the history of science with an immersive journey across the exotic yet dangerous Wretched Islands.
  • On their journey, players reconstruct the creative ideas and arguments of some of the world’s greatest scientists and philosophers.
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Potion Portions

Mobile Games

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Potion Portions

Mobile Games

We built Potion Portions for Pearson, an education and assessment company, to serve as a textbook replacement product capable of teaching and testing textbook curriculum. The game utilizes 9 different quiz challenges to educate children in math principles with accessible game mechanics and EdTech.

  • Conforms with Next Generation Science Standards (NGSS) and meets all COPPA compliance requirements.
  • Interfaces with an administrative dashboard that educators used to track student progress and identify struggling students.
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Illusio

AR/VR

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Illusio

AR/VR

We built Illusio as a tool to be used by plastic surgeons during patient consultations for breast augmentation procedures. Using AR technology, doctors can scan a patient’s body and render an approximation of what the patient will look like post-surgery with their chosen breast augmentations.

  • Utilizes a body wrap that allows AR-enabled mobile devices to scan a patient’s body and gather data about body shape and size.
  • A preview of the surgery results can be viewed on the patient’s actual body via AR before any procedure takes place.
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Refraction

AR/VR

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Refraction

AR/VR

We helped Occipital demonstrate the creative potential of their sensor structure by building Refraction, a mixed-reality prototype. Users move from a 2D augmented reality comic book story into a 3D virtual reality adventure.

  • Refraction was built in 3 weeks as an AR demo for Occipital headsets, using SceneKit on the iPhone 6
  • Users seamlessly transition from static comic readers to active game participants, experiencing an innovative new level of immersion.
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See What I See

AR/VR

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See What I See

AR/VR

See What I See is a medical and educational VR app funded by the National Eye Institute, built for Google Cardboard and Oculus Quest. Brought into the project halfway through development, we improved and updated the codebase, integrated modern plugins, and corrected the video resolutions.

  • We created a virtual experience designed to demonstrate to users what living with various eye diseases is like.
  • We worked with ophthalmologists to develop visual effects that were both medically accurate and performant, even on low-end VR platforms.
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Blue Shield Bike Challenge

Web and Mobile Applications

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Blue Shield Bike Challenge

Web and Mobile Applications

Blue Shield Bike Challenge is a corporate wellness and community health app designed to incentivize in-house employees to take up a more active lifestyle via biking. Beyond personal wellness and team accountability, the application encouraged its users to give charitable donations.

  • To motivate social engagement, the app allowed users to track workouts and share progress made with their friends.
  • Notable features also include leaderboards, user profiles, social media integration, and map integration for location-based bike tracking.
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Brooklyn Microgrid

Web and Mobile Applications

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Brooklyn Microgrid

Web and Mobile Applications

The Brooklyn Microgrid is the brainchild of LO3 Energy’s Founder and CIO, Lawrence Orsini. Over an 18-month period, we worked with Orsini through two rounds of funding. The final application was featured in a New York Times article about the solar experiment and its establishment of a peer-to-peer microgrid.

  • The first app in the United States to utilize blockchain technology to build a peer-to-peer microgrid and establish an energy-trading marketplace.
  • The white-label version of the app was localized into three separate, heavily customized apps to be used in other regions.
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LA Comic Con's SuperFan Mall

Web and Mobile Applications

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LA Comic Con's SuperFan Mall

Web and Mobile Applications

The LA Comic Con SuperFan Mall is a web-based, mobile-friendly, VR-enabled platform that serves as a virtual convention center and vendor space. The content management pipeline allows the LA Comic Con operations team to populate and update vendor information.

  • Shopfronts are templated, allowing vendors to choose from a mix of art styles, themes, and genres to decorate their digital tables and stalls.
  • With Google Street View-style controls, users can browse the stalls and access the eCommerce interface for each vendor through embedded links.
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Singe

Web and Mobile Applications

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Singe

Web and Mobile Applications

Singe is a location-based social network that generates hyperlocal communities controlled by the users themselves. Powered by map integration and streamlined with popular social media features, this app allows users to join clubs, tag locations, and even create virtual scavenger hunts.

  • Built using Flutter and Firebase and integrated with the Google Maps API to provide users with new content every 10 meters.
  • The app’s alias generator ensures user anonymity and privacy, without losing track of connections made through other social networks.
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Candy Town

Mobile Games

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Candy Town

Mobile Games

Candy Town is a casual tile-matching game with a candy-themed art style, and the last of three games we developed for Sizzle Entertainment. This mobile game was created for iOS and featured a complete tutorial along with the ability to play with friends.

  • We created the 2D assets to be eye-catching, using vibrant colors, simple line work, and soft, round edges.
  • With a bubbly, easy-to-use UI and adorable characters, players are captivated and engaged by the world of Candy Town.
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Color Slam

Mobile Games

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Color Slam

Mobile Games

Color Slam is a real-time mobile strategy game for and tactical tower defense challenge. Users can play casually with friends or challenge opponents to an intense four-way battle—in over 50 battlefields with 8 unique power-ups.

  • This mobile combat experience includes in-game video advertisements and in-app purchases.
  • Retention was high, with 62% of players returning for a second day.
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Dinosaur Time Capsule

Mobile Games

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Dinosaur Time Capsule

Mobile Games

Bit Toys made collectible NFC tokens, and we created the companion app Dinosaur Time Capsules. Users can unleash the magnificent creatures inside this fully animated fighting game using NFC-capable smartphones, then collect, nurture, and compete with their dinosaurs in ferocious battles.

  • Supports both native near-field communication (NFC) readers and Bit Toys’ proprietary BlueTooth NFC readers.
  • Every dinosaur is individually unique, with attributes and progress stored on the Bit Toys Cloud.
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Garbage Pail Kids

Mobile Games

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Garbage Pail Kids

Mobile Games

We teamed up with Jago Studios to transform this iconic, character-based card game into a full mobile card-battling app. This turn-based card game is guaranteed to disgust users in the funniest ways possible, as they go toe-to-toe in fierce card combat and watch the Garbage Pail kids come to life.

  • We developed the combat system, game economy, and identified the game hooks that would drive habitual play and monetization loops.
  • We designed the UI/UX, in-game effects and created the game’s initial prototype.
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Lucky Bucks

Mobile Games

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Lucky Bucks

Mobile Games

Lucky Bucks was a free-to-play sweepstakes scratch-off game that allowed users to win real cash. Players could log in using Facebook and use PayPal to manage payouts. We built Lucky Bucks from the ground up using an integrated Agile team, with the GawkBox CEO serving as Business Owner.

  • Full minimum viable product produced in only six weeks, from high concept to live release, with a successful day 1 retention rate of 53%.
  • Built in Unity Engine, with a Microsoft Azure PlayFab backend for analytics, in-game events, and more.
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Ninja Revinja

Mobile Games

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Ninja Revinja

Mobile Games

When the client approached us, this existing 3D endless runner game had millions of downloads but abysmal retention and user value. By taking over live operations and improving the user experience, we were able to increase lifetime user value by 300% in just 6 months.

  • Reworked first-time user experience to increase user adoption.
  • Implemented analytics and tuned level ramp to promote user retention.

Our Core Team

We’re a team of designers, developers, strategists, and producers with diverse capabilities and an exceptional range of background experiences—all dedicated to helping clients transform their concepts into digital solutions.

JOSH

CEO and Co-Founder

Reggie

Production Manager and Co-Founder

Ryan

Engineering Director

Raleigh

Art Director

Matt

Project Manager

Stephen

Technical Lead

liam

Technical Lead

Kris

UI Designer

Gerard

Project Manager

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Careers

Tell Us Your Digital Ambitions

Ready to start your project? Contact us at [email protected]