Full Stack Architectural Lead

About Robot Sea Monster

Robot Sea Monster is a digital production studio with an extensive background in designing and developing mobile and web games, AR/VR, Web3 blockchain, and commercial applications. Founded in 2012, the studio has successfully shipped over 40 products, serving major brands such as Blue Shield and Pearson, as well as innovators like LO3 Energy and Occipital. Our work has been profiled in major media outlets, such as The New York Times, CNBC, and TED. We are looking to build our team with creative people who want to make games and apps that engage, delight, and educate users.


The Full Stack Architectural Lead is the key engineering member of one or more project teams within Robot Sea Monster Games, reporting directly to the Product Owner. You will be responsible for the creation and implementation of high-quality, scalable technical backend architectures for games and applications, with a strong emphasis on reusability and abstraction, design patterns and principles, and planning for flexibility and future change, all within the constraints of the project scope and budget.


You will be responsible for guiding a team of engineers on your projects, ensuring that their code aligns with your architecture, meets necessary standards, and delivers the necessary functionality. You will look to identify poor or fragile code and step in to help its author learn how to improve it before it’s merged. And you will work with your Product Owner and the RSMG core team to help strengthen our development teams and standards studio wide.


You are passionate about your programmer ideals and experienced enough to filter them through the pragmatic needs of the project. You work hard to find ways to minimize unnecessary work and keep your code DRY. You are able to recognize fragile or substandard code and view it as an opportunity to share some new knowledge with that team member. When it comes to code, you get excited about finding new ways to do more with less, and love sharing that knowledge with others.

Role and Responsibilities

  • Create and Document Technical Architecture based on design documentation and understanding of project objectives.
  • Utilize abstractions to create reusable elements that operate within the larger whole to support dynamic gameplay experiences.
  • Create schemas for databases, both relational and non-relational, and know when to use which.
  • Define APIs for front-end games and applications, and understand external APIs as needed to design and integrate functionality for your projects.
  • Guide and oversee a team of engineers implementing projects against your architecture, ensuring code quality is maintained and milestones are met.
  • Assist the Product Owner and Delivery Manager in defining well-documented milestones and tasks for the team implementing your architecture.
  • Help configure and maintain deployed environments for the project at various lifecycle stages as needed.

Ideal Candidate

  • Javascript/Typescript (Node.JS, Nest.JS, Vue/React) or Laravel PHP required. Both¬†are¬†highly desired.
  • 5-7+ years experience working with (and ideally leading) engineering teams.
  • Ability to clearly document technical architectures, data schemas, class diagrams, and more.
  • Fluent in both written and conversational English, including with technical communications and concepts.
  • Experience building and deploying scalable, secure, and performant systems to production
  • Ability to work independently with minimal supervision

Work Environment

Robot Sea Monster is a fully remote company with team members across the globe. We expect you to provide the appropriate computer, peripherals, and software needed for this position, in addition to the high-speed internet, mic, and camera required for video conferencing and voice calls. Robot Sea Monster will provide access to all team systems and any proprietary software or hardware required for a project.


You will need to be available via Google Meet, Slack, and email during designated work hours. Additional hours may be required when we need to meet project deadlines and for periodic client meetings. Hours will fluctuate based on the number of projects, project scale, and project timelines.