Odyssey
Case Study

How Immersive Game Development Brought Educational Science Adventures to Life

Project
Odyssey
Platforms
PC (Steam)
Technologies
Unity

Project Overview

The Young Socratics, a K-12 education company, envisioned a science adventure game reminiscent of Myst, where players explore intricate scenes, solve puzzles, and learn scientific principles through immersive gameplay. Robot Sea Monster brought this vision to life with Odyssey, a PC game integrating math, science, history, and philosophy to teach scientific reasoning.

Key Features

  • Intricate Puzzle Elements: Challenging puzzles that integrate scientific principles.
  • Realistic Physics Engine: Enabled authentic scientific experimentation within the game.
  • Immersive Sound Design: Created a captivating atmosphere.

Key Features

Project Video

The Solution

  • Scene Assembly & Puzzle Design: Meticulously assembled scenes and designed intricate puzzle elements reinforcing learning.
  • Physics Engine Refactoring: Refactored the Unity physics engine to simulate real-world physics accurately.
  • Environment-Rich Sound Design: Crafted an immersive sound design that added depth and realism to the game environment.

The Results

  • Award-Winning Game: Odyssey received “Best Educational Game Design” at the Intentional Play Summit.
  • Engaging Educational Experience: Successfully combined education and entertainment for a captivating learning experience.
  • Positive User Experience: This educational game presents the history of astronomy like a detective novel, challenging you to use reason and clues to prove Earth orbits the Sun. It sparks curiosity to learn more about astronomy and the history of scientific discovery.

The Challenge

  • Visual Engagement: Creating a visually captivating world from pre-existing art while maintaining educational value.
  • Realistic Physics: Implementing a physics engine that accurately reflects real-world physics for authentic scientific experimentation.
  • Immersive Sound: Designing a soundscape that enhances the game’s atmosphere and complements the educational content.

Meet The Team

James Schermehorn photo
James Schermehorn
President
JOSH ROSE photo
JOSH ROSE
CEO
ERIC LINDSTROM photo
ERIC LINDSTROM
Creative Director
RYAN ABRAMS photo
RYAN ABRAMS
Solutions Architect
GLORIA SANTOS photo
GLORIA SANTOS
Director of Operations
SerGEY Marukhnenko photo
SerGEY Marukhnenko
Product Owner
MATT ALEXANDER photo
MATT ALEXANDER
Creative Designer
Owen RAVELO photo
Owen RAVELO
Technical Lead
noel Pelayo photo
noel Pelayo
Operations
MOHAMMED ALI KHAN photo
MOHAMMED ALI KHAN
Architect Owner
NATHANIEL HART photo
NATHANIEL HART
Architect Owner
ANDREW KOZA photo
ANDREW KOZA
Developer
STEPHEN UNDERWOOD photo
STEPHEN UNDERWOOD
Developer
Kailee Nekoba photo
Kailee Nekoba
Project Coordinator
Kendall Carter photo
Kendall Carter
Project Manager
Dan McAloon photo
Dan McAloon
Principal Solutions Architect
Peter Hart photo
Peter Hart
Back End Developer

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