Case Study

Game design to increase user engagement for science kits: Sherlock Bones

Project
Sherlock Bones
Platforms
iOS, Android, Web
Technologies
Unity, WebGL

Project Overview

Sherlock Bones is a digital extension of Owl Brand, an educational hands-on science kit. Through interactive puzzles, it teaches students about barn owls’ diet, habits, and prey anatomy, fostering a love for science and nature. The game is accessible on web browsers, iOS, and Android devices, ensuring a broad reach across various learning environments.

Key Features

  • Interactive Puzzles : Captivating challenges that educate and entertain.
  • Virtual Dissection : An in-depth exploration of prey anatomy.
  • Cross-Platform Compatibility : Accessible on web browsers, iOS, and Android devices.
  • Teacher Management Tools : Features for assignments, contests, and progress tracking.

The Solution

  • Interactive Puzzle Format : Designed gameplay that caters to younger and older students, keeping them engaged and learning.
  • Unity and WebGL : Utilized these technologies to ensure seamless integration and smooth performance across all platforms.
  • Teacher Support Features : Integrated tools for assignment management, contest creation, and student progress tracking.

The Results

  • Increased Student Engagement : Students actively participate in learning about barn owls and their ecosystem.
  • Enhanced Learning Experience : The virtual dissection feature provides unlimited access to learning, complementing hands-on lab environments.
  • Teacher Satisfaction : Educators have the tools to manage and track student progress effectively.
  • Impressive Adoption : Sherlock Bones has been downloaded over 10,000 times on Google Play, demonstrating its popularity and reach among students and educators.

The Challenge

  • Engaging a Broad Age Range : Creating content suitable for kindergarten to high school students.
  • Multi-Platform Accessibility : Ensuring seamless gameplay across web browsers, iOS, and Android devices.
  • Game Design to Support Teachers’ Needs : Providing tools for assignment distribution, contest creation, and engagement tracking.

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Project Video

Our Team

Portrait of Josh Rose, CEO
Josh Rose

CEO

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Portrait of Eric Lindstrom, Product Owner
Eric Lindstrom

Product Owner

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Portrait of Gloria Santos, Director Of Operations
Gloria Santos

Director Of Operations

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Portrait of Ryan Abrams, Solutions Architect
Ryan Abrams

Solutions Architect

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Portrait of Tyler Jorgensen, Product Owner
Tyler Jorgensen

Product Owner

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Portrait of Michael
 Yuen, Technical Lead
Michael Yuen

Technical Lead

Portrait of Owen
 Ravelo, Technical Lead
Owen Ravelo

Technical Lead

Portrait of Noel
 Pelayo, Operations
Noel Pelayo

Operations

Portrait of Mohammed
 AliKhan, Architect Owner
Mohammed AliKhan

Architect Owner

Portrait of Nathaniel
 Hart, Architect Owner
Nathaniel Hart

Architect Owner

Portrait of Andrew
 Koza, Developer
Andrew Koza

Developer

Portrait of Matt
 Alexander, Creative Designer
Matt Alexander

Creative Designer

Portrait of Stephen
 Underwood, Developer
Stephen Underwood

Developer

Portrait of Jostein
 Moreno, Project Manager
Jostein Moreno

Project Manager

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