SHERLOCK BONES
Case Study

Game design to increase user engagement for science kits: Sherlock Bones

Project
Sherlock Bones
Platforms
iOS, Android, Web
Technologies
Unity, WebGL

Project Overview

Sherlock Bones is a digital extension of Owl Brand, an educational hands-on science kit. Through interactive puzzles, it teaches students about barn owls’ diet, habits, and prey anatomy, fostering a love for science and nature. The game is accessible on web browsers, iOS, and Android devices, ensuring a broad reach across various learning environments.

Key Features

  • Interactive Puzzles : Captivating challenges that educate and entertain.
  • Virtual Dissection : An in-depth exploration of prey anatomy.
  • Cross-Platform Compatibility : Accessible on web browsers, iOS, and Android devices.
  • Teacher Management Tools : Features for assignments, contests, and progress tracking.

Key Features

Project Video

The Solution

  • Interactive Puzzle Format : Designed gameplay that caters to younger and older students, keeping them engaged and learning.
  • Unity and WebGL : Utilized these technologies to ensure seamless integration and smooth performance across all platforms.
  • Teacher Support Features : Integrated tools for assignment management, contest creation, and student progress tracking.

The Results

  • Increased Student Engagement : Students actively participate in learning about barn owls and their ecosystem.
  • Enhanced Learning Experience : The virtual dissection feature provides unlimited access to learning, complementing hands-on lab environments.
  • Teacher Satisfaction : Educators have the tools to manage and track student progress effectively.
  • Impressive Adoption : Sherlock Bones has been downloaded over 10,000 times on Google Play, demonstrating its popularity and reach among students and educators.

The Challenge

  • Engaging a Broad Age Range : Creating content suitable for kindergarten to high school students.
  • Multi-Platform Accessibility : Ensuring seamless gameplay across web browsers, iOS, and Android devices.
  • Game Design to Support Teachers’ Needs : Providing tools for assignment distribution, contest creation, and engagement tracking.

Meet The Team

James Schermehorn photo
James Schermehorn
President
JOSH ROSE photo
JOSH ROSE
CEO
ERIC LINDSTROM photo
ERIC LINDSTROM
Creative Director
RYAN ABRAMS photo
RYAN ABRAMS
Solutions Architect
GLORIA SANTOS photo
GLORIA SANTOS
Director of Operations
SerGEY Marukhnenko photo
SerGEY Marukhnenko
Product Owner
MATT ALEXANDER photo
MATT ALEXANDER
Creative Designer
Owen RAVELO photo
Owen RAVELO
Technical Lead
noel Pelayo photo
noel Pelayo
Operations
MOHAMMED ALI KHAN photo
MOHAMMED ALI KHAN
Architect Owner
NATHANIEL HART photo
NATHANIEL HART
Architect Owner
ANDREW KOZA photo
ANDREW KOZA
Developer
STEPHEN UNDERWOOD photo
STEPHEN UNDERWOOD
Developer
Kailee Nekoba photo
Kailee Nekoba
Project Coordinator
Kendall Carter photo
Kendall Carter
Project Manager
Dan McAloon photo
Dan McAloon
Principal Solutions Architect
Peter Hart photo
Peter Hart
Back End Developer

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