Project

Journey of the Germ

Technologies

Unity, WebGL

Platforms

Web

Project Overview

The San Gabriel Valley Mosquito and Vector Control District's EcoHealth Vector Education program aimed to educate a diverse audience about West Nile virus prevention. Robot Sea Monster Games developed 'Journey of the Germ,' an interactive educational game, to achieve this goal. The game illustrates complex transmission scenarios and promotes understanding of the virus's spread, making crucial public health information accessible and engaging for all ages.

The Challenge
  • Complex Information, Diverse Audience: Effectively communicating the complexities of West Nile virus transmission and prevention to a wide range of ages and demographics.
  • Age-Appropriate Content: Tailoring educational content to suit different age groups, ensuring engagement and understanding for all players.
  • Measuring Impact: Assessing the game's effectiveness in educating users about West Nile virus prevention.
The Solution
  • Interactive Storytelling: Created an engaging game that uses interactive storytelling to illustrate various transmission scenarios, making complex information accessible and engaging.
  • Customized Learning: Developed five levels of difficulty to cater to different age groups, ensuring appropriate and engaging content for all players.
  • Measurable Outcomes: Implemented pre- and post-game quizzes to assess educational impact, providing quantifiable data on the game's effectiveness.
The Results
  • Increased Understanding: Users demonstrated a significant improvement in their understanding of West Nile virus transmission and prevention after playing the game.
  • Engaged Audience: The game's interactive and age-appropriate design successfully captured the attention of a diverse audience, promoting widespread public health education.
  • Measurable Success: Pre- and post-game quiz data provided concrete evidence of the game's positive educational impact.
Key Features
  • Interactive Transmission Scenarios: Engaging visualizations that illustrate how the virus spreads through the ecosystem.
  • Five Levels of Difficulty: Tailored content for different age groups, ensuring an appropriate challenge and learning experience for all players.
  • Pre- and Post-Game Quizzes: A measurable way to assess the game's educational impact and track user progress.
  • Engaging Narrative: A compelling storyline that keeps players invested in the learning process.

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Project Website

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